Hello,
I develop in Unreal Engine and have problems with Figma prototypes consuming the input from a connected game controller. I have verified that this is happening by running a “game controller Figma demo”. So, Figma reacts to the inputs but doesn’t send them back to Unreal Engine, which renders the game controller non responsive in the Unreal project.
I want to control the Figma prototype but I can do that with Javascript from Unreal, so I do not need the game controls.
So, is there some way to:
- Make Figma not consume the input?
or: - Turn off all game controller listeners in Figma?
Thanks in advance!