The problem
When desigining dialogues, I often want to do confirmations that happen when closing the dialogue, like a snack bar sliding up from below confirming an action has taken place.
Current Workaround
Currently this means I would need to create another screen that then triggers the second overlay with a delay.
Proposed Solution
It would be nice if I could trigger a “follow up” overlay with the “close dialoge” prototyping action. So I could say, closing a dialogue would trigger e.g. a snackbar that has a different position than my original dialogue