I have had issues lately where my prototypes are super slow.
I have tried:
- Removing as many auto layout frames as i can
- Removing as many unnecessary interactions as possible
- Removed variables that was used in prototyping
- Detaching a lot of instances
- Created a flow that avoided overlays
I did manage to create a prototype that was usuable by exporting my frames as png and bringing them back in to Figma and putting the components necessary for the flow on top of the images. But this solution obviously isn’t great in the long run.
I think the issue might stem from a component from my design system. But I haven’t located the issue yet.
Has anyone had similar issues and found a solution?