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Hi I suggest that Figma includes a “Copywriter” permission level, allowing designers to grant edit access to copywriters for text editing only, preventing displacement of elements. This would enhance collaboration between designers and copywriters, who play a vital role on product teams.
I’m working on a presentation in Figma Slides, and I find myself constantly seeking out the selected slide in the sidebar. The blue background and change in text color is too subtle to easily detect without a conscious, focused scan. Please make it more obvious so I can glance and instantly detect the selected slide. The result of this design defect is I often lose my focus state because I need to shift my attention from creating content to analyzing the interface.
Hi,I could love to use figma draw but currently can’t since it’s not available on ipad / tablet. I sometimes draw quick prototypes on figjam, and instead could switch the entire prototype workflow in figma.
Feature Request: Support for hierarchical page structures in the left navigation panel. Currently, pages exist in a flat structure without nesting capabilities.
Guys, would be great if Figma consider to add some or all of these features someday: A tab to see all itens from community that we liked, instead of only showing those that we saved; that gives even more meaning and usage to the like button. Have the option to pin the “view community profile” icon that appears on the top left of the app when we open up our community profile. Maybe add some “scrap page/book” so we can say something to the community members on their profiles just like Orkut did back there in that time
PROBLEM: Currently, if you and a user outside of your team both have paid Figma accounts, and you need the other person to be able to edit your file, you need to pay for A THIRD account. i.e. For TWO freelancers to edit the same Figma file, you need to pay for THREE Figma accounts. This is clearly a terrible customer service experience and I suspect it’s a common issue as you’ll see from Figma’s own Product Support team response below. SOLUTION: The ideal workaround would be to offer free editing when both accounts are paid. Alternatively, if it’s an expensive service to provide, it seems reasonable for Figma to charge a clear fee (e.g. Editing collaboration: $2 per file per month, or $5 per project per month). Please upvote and add to the discussion. For reference, here’s my last message from Figma’s Customer Support, who are clearly trying to help solve this problem: Hey there Paul, Thanks for reaching back out. Again, all editors in your team space are billable to you. Even if Robin
Feature Request: Add a Delete option to the right-click context menu for elements and frames in Figma. Currently, deleting elements requires pressing the Delete or Backspace key, which is difficult or impossible when using Figma in a browser on a device without a physical keyboard (such as a tablet). Adding a Delete button to the right-click menu would make Figma more accessible for users who rely on touch or on-screen keyboards.
We’d love the ability to group a set of animated frames into a named animation group or section, similar to how compositions and grouped timelines work in After Effects.For example, if a project contains multiple scenes, we could select all frames and animations related to one scene and group them as: Slide 1 Animation Invoice Builder Intro Tax Section Send Email Sequence Final Logo Animation The group could then be collapsed or expanded in the timeline, making complex motion projects much easier to organize and navigate.Ideally, this feature would allow us to: select multiple animated frames or layers group them into one animation section give the group a custom name collapse and expand the group in the timeline move or duplicate the whole animation group together clearly separate different scenes or slides inside larger projects We’ve been very happy moving more of our motion workflow into Figma Motion, but once a project grows beyond a few animations, the timeline
We’ve been really happy to switch from other motion design tools to Figma Motion. Having the design and animation workflow in one place makes the process much faster, especially when the UI already lives in Figma.The one feature that still feels missing is audio support.It would be extremely useful to attach custom audio files such as MP3 or WAV to animations and timelines, for example:click and hover sounds popup and modal sounds transition sound effects notification sounds background music voiceoversIdeally, each sound could be placed and trimmed directly on the timeline, synchronized precisely with an animation or interaction, with basic controls for volume, fade in/out, and looping.For product demos and UI motion videos, sound design is a major part of making the final result feel polished. Right now, having to export the animation and move into another tool just to add sound breaks an otherwise excellent workflow.We’re genuinely happy to move more of our motion work into Figma. If
As many design tools have an easy toggle to switch the orientation or the values of width and height, we shall have it on figma too between the width and height input fields.
Add the ability for Figma Make to change Figma layers, just like Figma's default agent does (possibly through Skills). I'm currently creating a text layer in Figma that requires a custom text effect. I've noticed an interesting thing: when changing the layer—the container for which Figma Make creates content—during resizing, it automatically adjusts to the frame size (Figma's default animation is shown, and the code reacts to it). However, if this is, for example, a text layer, and the number of vertical lines increases during resizing, Figma Make can't automatically change the container—the Figma layer. That is, Figma Make can understand that the layer is resizing and adapt to this change, but it can't adapt the Figma layer itself (resize it relative to its code). It can only work with the contents of the code layer itself, not with the Figma layer. So, I can't create a code layer that, for example, changes in the same way as the default text container in Figma (which resizes vertical
I want Figma Motion can animate shape in future so i can create more flexible animation for shape. Animate with only path quite good with some case but is hard to do with complex shape like logo, vector drawing, etc.
What if there was a global setting for layout grid styling (color and opacity), that worked at the personal level, similar to nudge amount? It’s a half baked idea 🙂 What I’m reacting to is, sometimes my collaborators prefer a stronger grid style than I do (more saturated color, higher opacity), whereas I prefer a nearly-invisible grid. Everyone has different grid preferences, yet grid styling is a shared property. There are lots of personal settings in the View menu and Preferences menu. Global layout grid visibility (View > show/hide layout grids) is a personal setting, while layout grid styling is not… but could it be? I’ve always liked the fact that settings like nudge amount and snap to geometry are personal preferences. Figma files are naturally collaborative, and these personal settings create room for more individualized workflows. It complicates the matter that grid styling is frame-specific… but still, food for thought!
Hi Figma team,We're a Rutgers MBS externship team building an interactive SDLC prototype for PharmAllies (Professional plan) featuring an animated avatar rendered by an AI video generator.The request: native background removal or chroma-key support for video fills, or at minimum better handling of near-white video backgrounds against canvas fills.Our case: our avatar videos render with a near-white background that visibly mismatches Figma's true-white canvas across monitors. Background-removal tooling is now standard in consumer mobile editors, but Figma offers no path short of external re-encoding to transparent WebM, which breaks a designer-only workflow. A per-video background removal or color-key option in the Fill panel would close this gap for anyone embedding AI-generated video, which is a fast-growing use case.Happy to share screen recordings and sample files.Shounak Singh
I work in BCG, I created an interesting plugin that could fast pace our team’s work. Was not able to share this with team. If feature already exist, can someone please help.
Currently in Figma Motion, there are two separate workflows. Animation panel presets and manual keyframing. Presets are great for quick results, but their keyframes are completely hidden and can't be inspected or modified.Feature request: Add the ability to "expand" or "convert" a preset animation into its underlying keyframes so they appear in the manual keyframing panel. This would let designers use presets as a starting point and then fine-tune timing, easing, and values, bridging the gap between the two workflows.This would be especially useful for:Learning how presets are constructed Customizing presets beyond what the panel currently allows Maintaining a single, unified keyframe timelineThanks!
Hi there,I always use Ctrl + Option + Command + K to jump directly to the main component and also to return to the instance, but returning only works if the main component is still selected.Why does Figma require the component to remain selected in order to return? It feels like it should remember where I came from, even after selecting or editing other layers or components in between.At least the floating button “return to instance” could always be visible.Right now, the navigation state is lost as soon as selection changes, which breaks the workflow when working with component systems.Please make the “return to instance” behavior persistent and independent from selection state — especially for users working heavily with large component systems.Button: Return to instanceThanks! 🙌
Information beforehand: i use the dev mode, so I have no access to the Motion Timeline to get Tokens.Our company uses the new motion mode to implement animations, and we have a token system to tokenize colors, spacing, and also animation duration etc.I noticed that as a Dev I am unable to see which tokens have been used. The automatically generated code infers the values instead of showing the tokens: The 4px should be a token in this case. I also don’t have a full seat so I am unable to even see the animations in the timeline: Feature Request: I think it would be great to have the option to read the animation here, even if you don’t have full access.Did anyone find a way to circumvent this?
I’m trying to make a looping animation with offset layers. There is no in point, and the out point always snaps to my last keyframe. This doesn’t allow for looping animations. I can move layers into negative time. But without having precise control over where the outpoint of the timeline is you can’t make a proper loop.
So, with the new beta implementation of shaders, I had a question since, you know, typically shaders are coded (which I assume is the work that the figma agent is replacing in this case) Is there any plans to make the Figma shaders coded instead of generative?
Many features now live in the left sidebar, and while resizing it is possible, I'd like panel width to be remembered independently for different tools.A narrow width works fine for Layers, Variables, Assets, and similar panels, but the Agent panel benefits from being much wider. Having Figma remember a preferred width for each tool would improve usability and eliminate the need to constantly resize the sidebar when switching contexts.
Please allow us to adjust the random seed for effects like Noise and Texture.It would be incredibly useful to be able to have two shapes with the same Texture displacement size and radius, but a different random seed so they look different.
Figma Motion has great potential in transforming video editing workflows. However, a significant downside at the moment is that if I elect to import an existing video or gif asset into Figma Motion, there is no option for essential customization like controlling the start time of the video at a specific part of the motion timeline- the video/gif autoplays at 0s regardless, which makes it very difficult to control how/when a specific part of the asset should render. For example, if I want the video to only start playing 3s in (after an intro screen)- that isn’t possible- the video will be already playing for 3s even though I can toggle its opacity to 0%, but that isn’t useful at all. This becomes more of a problem should I want to work with multiple media assets (e.g. show Video 1 first, then Video 2 later on- that will be virtually impossible without some silly hacks like actually editing the video itself to have a matching duration delay, which isn’t scalable at all). Also, there is n
Often in my designs I need to provide fork for flow to go one way or another depending on conditions. When I use If/ Else and add Navigate to - the dropdown is not ordered alphabetically. I’m not sure what it was ordered on if on anything. It makes it really hard to find what frame I want to navigate to in according condition.If I start typing I can find a frame but due to the mess of not aphabetically ordered and a lot of frames that might start with same few letters this is not much help.Could we have actual search (Typeahead dropdown) instead or at least order it please alphabetically?
The most recent update moved the library button and layers panel to different tabs, and it is SO ANNOYING. Now when im updating things in different libraries and constantly going back and forth between files theres a whole extra step of having to switch tabs. AND you can’t see if theres pending updates to the files unless you go looking for it now. This hinders my workflow allllll day.
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