It would be nice if a specific gamepad interaction (eg. X-Button) could trigger transitions on multiple components in a frame. At the moment, the first component that reacts to it in the frame (from the top down) will “swallow” the button input, the next components will not receive it.
Example:
- Build a component that has a Change-To interaction (changing its appearance) that is trigged via a Gamepad button (eg. X-Button). Eg, a circle changing from black to red on X-button input.
- Place that component several times on a page.
- Run the Present mode and press the button.
→ Only the first component will react to the button input. The others will ignore it/not receive it.