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Andy_B
April 19, 2021

Blue interaction box in prototypes

  • April 19, 2021
  • 6 replies
  • 3193 views

The blue interaction box is helpful for prompting which elements can be clicked in a prototype. All components with interactive states, even just hovers, now have blue interaction boxes - even when they don’t really do anything useful like navigating or launching a modal.

I’d like some level of control over which variant interactions are visually prompted, or some smart defaults (which Figma is awesome at, thanks team!)

6 replies

Ville_Toivonen
April 28, 2021

Indeed. I just added hover/active states to all our buttons in our huge prototype that we do user tests with. Users really like the extra interactivity that the interactive components bring, but having all buttons (even the ones that don’t do anything yet) show up as blue interaction boxes creates a lot of confusion.

March 2, 2023

It’s annoying, someone can help us to fix this problem ?
i don’t want see all my hover bouton in blue in prototype mode (when you click anywhere on the prototype to see where are the interactions to move on other pages)

I use figma app on mac M1

tank666
March 2, 2023

Turn off hotspot hints in the Presentation mode options.

Figma Help Center
UX/UI designer. Figma expert. Creator and developer of plugins and widgets for Figma and FigJam. Check out my resources in Figma Community: figma.com/@tank
March 2, 2023

I prefer to see only the click element (and not the hoverable element) for my team.
it useful for them to find features use in this prototype. (Not a user test)

Margot_Gabel
Active Member
November 27, 2024

We would love hover interactions to not flash blue in prototype mode!

Using Figma since 2018.
leowilsn
New Member
August 17, 2026

Hey ​@Andy_B glad I’m not the only one with this annoying issue popping up in my Present mode in Figma.

 

There’s actually a solution for this. I found a way to disable this in some way. If you have set the trigger method to “On click” blue outline appears, but if you set it to “Key/gamepad” it just goes away. Maybe we can have a some level of control to turn it on/off. Maybe a toggle or smth. I see some users actually prefer this and it’s okay.