Skip to main content

Example:

When assigning a Key/Gamepad press to an action, allow the Key to be filled out as “Dpad Up” OR “L-Stick Up” to support the same action being achievable with a variety of different keys based on the user’s preference.


Currently, I have to duplicate and maintain multiple interactions per interactive element to workaround this. If you have an entire menu that you want to be navigable by multiple keys this adds up to a lot of complexity.


(Adding in “AND” expressions would also be interesting, so a user has to press a combination of buttons to trigger the interaction)

Hey @Aiden4, thanks for the feedback!


We’ll pass this onto our prototyping team for future consideration.


Reply