I’m working on a component that consists of three different “expanded” states and a “collapsed” state shared by all three.
Ideally, the “collapsed” state would remember which “Expanded” state triggered it and revert to that state when the expand/collapse trigger is toggled. Am I correct that that’s currently not possible with interactive components?
If so, I’m guessing the only way to achieve what I’m after is to create each “Expanded” state as its own interactive component with a paired “collapse” state, then combine those three components into a set.