Hold behavior for controllers

Hello community,

I’m prototyping for a controller oriented system and I wish we could have ‘hold’ based controller input. Using press only is very limiting especially since ‘hold’ is a very common behavior used.



Agree with @Yvanobi we need this too!

Also @Rob7 had some great ideas on how this could be implemented in this closed idea here: Please introduce long-press functionality for key/gamepad interactions!

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