Everything started at the moment that I saw an UX case mobile interface showing elements with individual behavior in one single interaction. I’ve already used After Effects, ProtoPie, Lottie, Rive, and some other tools to try to make my animations and interactions more smooth and rich in details. I love Figma and how this tool is getting better, but I beg its staff to look upon with affection at Figma’s prototype and animation part.
The run mode always starts to fail at some point when the interface becomes complex, losing performance. Also, we can’t create different animations/behavior on the elements bound on the same trigger, I mean, when you create a trigger like on tap, you also set all the animation configuration that will be the same no matter how elements will change on the second screen.
And the most painful moment for me is to surrender to any of the other tools mentioned before to optimize and improve my prototype and animation design step. I really wish to use only Figma to do all that I want.