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Feature Request: Add a Timer Delay Block Within Prototype Interactions

  • July 14, 2026
  • 0 replies
  • 3 views

sean.james

I would like Figma to add a Timer Delay block that can be inserted within existing prototype interactions, such as On Click, On Tap, While Hovering, and other available triggers.

The timer would not function as a separate interaction trigger. Instead, it would act as a nested logic block within an existing interaction, similar to how conditional actions are currently structured.

For example:

On Click

├── Set loading state

├── Timer Delay: 2 seconds

│   ├── Run conditional

│   ├── Set variable

│   └── Navigate to Success screen

└── Play animation

Any actions placed inside the Timer Delay block would execute only after the specified amount of time has elapsed. Actions outside the block could continue to execute immediately.
 

Proposed Functionality

Within an existing interaction, designers could:

  1. Select an interaction trigger, such as On Click.
  2. Insert a Timer Delay block.
  3. Specify the duration of the delay.
  4. Place one or more actions inside the timer block, such as:
    • Run a conditional
    • Set a variable
    • Navigate to a frame
    • Open or close an overlay
    • Change to a variant
    • Trigger another supported action

The block structure would make it immediately apparent which actions are controlled by the timer and which actions occur outside of it.

 

Why This Would Be Useful

This feature would allow designers to create more realistic interaction sequences, including:

  • Displaying a loading state before completing an action
  • Delaying navigation after a button is selected
  • Running conditional logic after a specified period
  • Simulating processing or system response times
  • Displaying or dismissing notifications after a delay
  • Creating multi-step interactions without unnecessary duplicate frames

Using a clearly defined timer block would also make complex prototype interactions easier to read, edit, debug, and maintain.

Figma already supports delayed interactions in certain scenarios, but allowing designers to insert a timer as a nested block within any existing interaction would provide much greater flexibility and control, especially when combined with variables, conditionals, and multiple actions.