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Let us know what would make Figma better for you.
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Just acquire axure and bring us all the nitty gritty prototyping features to have easily maintainable prototypes that allow to test UI and UX designs holistically. 🙂
Hi, you should change the name FigJam to PigJam. It sounds cool and cute.
Say I have a component of a card and after various iterations in my design I want a group inside that card component to be a component but the “Create Component” option won’t show up. So every time I stumble upon this problem I have to take that group out of the card component, then create a component out of that group and then place it back inside my card component. Is there a reasoning behind not allowing users to create components within components?
In every iPad app I can think of with canvas navigation you pan / zoom with two fingers and select/select box with one. FigJam is the only app that doesn’t act like this. What’s more is that after selecting, it switches back to pan. Unless I specifically keep this in mind I am constantly confused what my index finger is going to do. Here’s what I would suggest: Option 1 (the Affinity Designer method) Pan and zoom with two fingers, select with one. Select multiple by drawing a box. Option 2 (The Apple Freeform method) Select and pan with a single finger Tap and hold to start a selection box For pencil users include the option to only select with the Apple Pencil and only pan with the finger. This would make the pencil workflow extremely fast.
Forgive the heavily redacted screenshot 🙂 What I’m trying to show here is, I was tagged in a comment thread 10 hours ago. But, in the righthand comments panel in the file, the notification stays buried at the bottom of the stack because the thread was started 13 days ago. I often miss notifications when I’m tagged in a thread for this reason. It’s very misleading that the notification is dated 13 days ago, but the comment was from today. IMO, new comments in a thread should appear at the top of the notifications stack.
Example: When assigning a Key/Gamepad press to an action, allow the Key to be filled out as “Dpad Up” OR “L-Stick Up” to support the same action being achievable with a variety of different keys based on the user’s preference. Currently, I have to duplicate and maintain multiple interactions per interactive element to workaround this. If you have an entire menu that you want to be navigable by multiple keys this adds up to a lot of complexity. (Adding in “AND” expressions would also be interesting, so a user has to press a combination of buttons to trigger the interaction)
Can you all please add the ability to add variants to fonts styles? like, if I have a headline font style created, instead of having to create a completely different font style for the mobile specifications, or mobile but bold. This would be an amazing addition in organizing the font styles across our products.
When going Fill -> Libraries it would be very convenient if it would put the focus on the textbox so that you can just type the variable name. I use it all the time and that extra click into the search box feels quite annoying after a while.
Hello: Within a project file, if a variable is applied to an element on one page and we copy the element onto another page, it does not carry the variables and requires manual reconnection. Since variables are not page-specific but file-specific, why do we need to reconnect them for every page?
The SHIFT-E shortcut to alternate between Prototype and Design modes was a great improvement. Needing this billions of times a day. Just wondering why we need the SHIFT, since the E shortcut isn’t taken. Wouldn’t that be even more convenient?
Would be great to visually group pages into something collapsible. This way we could reduce the amount of pages and scroll to this “pages group”.
We’ve been creating many variables, and some times deleting others. Would be much helpful to us have a way to know wich variables are not being used by anything on our file. It could help us to clean the variables list by removing deprecated variables.
Currently the only way for Organizational account administrators to remove unused seats (Design, FigJam or Dev Mode) in our respective account is by contacting the Support Team. I did just that a week before our annual subscription renewal to remove 2 unassigned seats before our invoice was issued and no one replied in time to get the seats removed, so the invoice was sent for the higher price. I spent the last month going back and forth with the Support Team arguing that we should not have to pay this extra cost as I followed procedure for updating our account and finally got Figma to issue a new invoice, but we should not have to go through that process to administer our accounts. Administrators can easily add seats at any time they wish, so it makes sense that during the 2-week review period before a subscription renews or a quarterly “True-up” we should also be able to remove unused seats ourselves and not have to rely on the Support Team, which becomes a bottleneck.
When you resize an element with right constraints inside a parent layer, the element expands towards the right and off the page (layer). I can’t think of a scenario where I would want this behavior. When I set a constraint, I don’t want to readjust the spacing from where it was originally while editing. Can anyone think of an example where this would not be desired behavior?
In Figma two distinctively different features seem to have been mixed up. Remove vector point Open up vector When you remove a vector point, the vector is opened up automatically. There doesn’t seem to be a way to remove a vector point without opening up the vector. There doesn’t seem to be a way to open up a vector in a certain spot For me this has an impact on my efficiency. I rarely have the need to open up a vector when removing a vector point. But I have the need to add/remove vector points regularly. I never have the need to open up a vector by creating a gap by removing a vector point. I have the need of ‘cutting’ a vector at a precise location, resulting in two new vector points close to each other. As these seem to be basic features (KANO) for vector editing, I keep on looking if there isn’t something I am overlooking but I can’t seem to find ways to either just remove a vector point, or two open up a vector. Am I overlooking things maybe?
The search/replace function is fast and powerful, but it seems we can’t have it focus on the current selection. It only searches either the whole page or the whole file. I often want a replacement to apply to select elements only, for that I would love to make my selection and then ask search/replace to only do its magic on that selection.
Is it possible to change the mode of the frame on protoype click? The only way I can find is to have two frames set as different modes and move between them.
It would be really great to be able to embed figma frame or prototype links into GitHub, similar to how its possible with Dropbox paper, Jira, trello, etc.
It could be so much more simple to crop images in Figma. I am always adding screen shots for inspiration or to build on top of for quick prototyping. How might we make it less than the current 4 clicks to be able to simply crop an image? That is my challenge and request to the Figma product and design team. Thank you for your time.
Help teams/users to organise and manage prototype flows. 😀 🛠️
A colleague usually sends me link of the section, or comment that I need to look at. And what happens when I click on it? Well I usually have multiple tabs from multiple profiles open on my Chrome browser. So when I click on the link, first it makes up its own mind where it wants to open. So what do I do, I copy the link and paste it in the right window. Sorted, opens in the desktop app. But wait, now there are multiple windows in the desktop app as well, and I wanna open it on the other one. No way to do it right now. If it’s a Figma link, maybe add an option somewhere to paste the link and open that file in the desktop app.
Add a SCROLL BY interaction where the user can set Y and X offsets and each time that trigger is called (for example, On Click), the target frame scrolls by the amount set. It could take positive and negative amounts on X and Y, so that the user has control in all directions as long as the frame scrolling settings allow for it. Case: I’m working on components for prototyping screens. I have an image slider that allows the designer to hide and show placeholders for images depending on the number of images they want to test in their prototype. Since the quantity of images is customizable, I cannot use “Scroll To” because the element might not be visible. This is a case where a SCROLL BY 100 PIXELS would be useful, but there are many others, like emulating scrolling parallax and breakpoints. Edit: spelling
I love Figma, but… Paid Dev-Mode — It’s not FigJam, it’s not a separate product. It’s part of the design. It’s an artificial separation to appear valuable. The only value is that you don’t need to press “Alt” to see spacing - that’s it. You can’t force all developers to pay for so many places. 🧊 Switching modes frezes. 😓 The links from the developers opens in dev mode, although I was on this page in edit mode 🗨️ Annotations? Really? Do you remember that there are comments? Maybe they were the ones that needed to be improved? ⌨️ 25$ seat for auto-«Alt» button??? Limitations of Variables 🪙 Functionality is completely disabled for free plans, how are designers supposed to be trained to do this? From YouTube tutorials? 📛 4 rows for Pro. That’s enough for basic use, but the limitations are strongly felt. Every time you try to open the fifth column you are told you to pay more Team list — impossible dark-pattern level to imag
As product designer, I use a lot of prototypes that should simulate the user typing (Inputs, Docs, forms etc.) it would be amazing to have the ability to simulate the writing of text as a text animation in prototypes, like the typewriter animation in keynote (maybe even with an option to add a typing cursor)
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