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click_Mao
New Member
July 3, 2024

UI3 Feedback

  • July 3, 2024
  • 426 replies
  • 10417 views
  1. What I can’t stand the most is that the panels of the new UI can’t be attached to the edges. They leave some gaps, wasting the space to display the main design and operation area. And visually, these gaps are also distracting my attention.
  2. The toolbar at the bottom also interferes with the main operation space, especially if its color is the same as my design draft. By the way, is it just for the convenience of novices to move it from the top to the bottom? If someone who uses Figma more frequently, he will use shortcuts instead of mouse clicks to trigger these functions.
    So I hope that adjustments can be made in time in the official version of UI3, otherwise these redesign will seem like a subjective conjecture of someone who doesn’t use Figma much.
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426 replies

John_Baxter1
October 11, 2024

I completely agree with your points, and I strongly believe that the new home design is 🗑️. It feels like a very useless change, like someone in the marketing dep. didn’t know what to do and opted to do some work. I know no one who wanted the changes, no one who needed them.

The changes:

  • it’s different (renders earlier tutorials unusable)
  • too much border radius!! (it’s very distracting, while design is all about putting detail where it’s necessary, border radiuses everywhere and big margins add a lot of space between elements that NEED to be coupled, making it distracting, requiring more eye travel to understand where you’re at in a UI
  • no rollback feature? (When the hell was it ever a good idea to completely change something that worked, without even giving a rollback option?)
  • no warning? (I simply use Figma when I need it for what I need it, I don’t like rewiring my brain when it’s not necessary, Figma just worked like a charm, I suddenly opened it up and was like “wait, what the hell is this?” I lost time because of it, and I had to hand a project over AFTER deadline, how about that Figma?? I don’t want to be attached to a news feed for Figma, if I need background performance improvements and maybe some additional features, no changes like this, and regardless of how hard you could’ve screamed it, I could not have cared less, I was happy with what I had)
  • Too much unused space (Any software with graphical functionalities is DENSE, and that’s a good thing, it doesn’t hide stuff! UIs like the new Figma’s are good when there’s very few things going on, which is definitely not Figma’s case)
  • Smaller buttons! (Also relatable to too much unused space … the new margins between and around the buttons force me to be uselessly more precise with my mouse, I want big margin of error on my buttons, I don’t need to snipe them each and every time! Just get rid of the margin already, I don’t see it’s use, it’s literally useless)
  • I gotta tell you that it looks cleaner tho … except Tools are Tools, they don’t need to be fancy, they need to work, and it gets me so frustrated to have again, another time, seen this principle completely ignored … the reason for which I’m only writing in October is because I was forced to update it, while until yesterday I could just postpone it … which gets me even more frustrated because it means that there is no care for personalisation. Around 4 million people use Figma, you really think everyone will be happy with the same identical thing?? Oh please, evolve
Leigh4
New Participant
October 12, 2024

I find it a bit shocking that the designers are trying to justify their poor UX decisions on X. Just admit UI3 has a litany of UX mistakes across a whole range of areas - everyone has summarised them in here. Part of being a product designer is accepting user feedback and design mistakes. Why are you not fixing current bugs instead of trying to ‘fix’ things that are not broken? I find it hard to believe that user testing was done with actual product designers before this awful product was released?

Polina_Cheremisinova
New Participant
October 12, 2024

UI3 is absolutely unintuitive. I’m glad you have removed the gaps, but there are still a lot of work must be done. UI3 is inconvenient to use. I really love Figma and it hurts me to see what it has become.

  1. I don’t understand why did you put file name in the left sidebar. It just takes the space i actually need! I work on a projects with many pages, and I need to see as many pages in the list as the space allows, along with the layers! I don’t need to see this file name information all the time, as opposed to what page I’m on right now.

  2. Floating toolbar is annoying as the gaps (which you’ve removed). And i like to see all the instruments (components, masks, devmode, matching layers etc) in it, not in the “more actions” list. It just takes more clicks to choose right instrument now. How can not you see this guys?

  3. The right side bar is full of visual noise. I don’t understand why did you have to add container to every button and input? What for? It creates more distractive noise for eyes. I don’t like it. And i can’t find where you’ve put ‘fixed/fill/hug’ thing for autolayout components.

I’m gonna keep using UI2. UI3 is a mees, a design in the sake of design (bad design btw), really. The only thing i love about UI3 is AI features.

And i agree to all takes other people made above

James_Nisbet
October 13, 2024

I’m no luddite but I really despise this new UI. It’s overly simplified and hides a bunch of useful stuff behind additional clicks. I switched back.

The most critical failure is combining the component searcher into plugins and other utter rubbish that you are not reaching for all the time. I add components from my design system at least 100x per day, but a plugin or community asset maybe once a month. Furthermore, overly simplifying the presentation of the search results into giant thumbnails without showing the component’s ‘folder’ or full name is unbelievably bad.

Honestly this UI feels like it was designed by people who don’t use Figma daily

Ilkham_Mai
October 14, 2024

How can you tell if your UI is good or bad? Sit a beginner down and try to let them figure it out. Try explaining the right panel in UI3 to one beginner, and then try explaining UI2 to another beginner. I think the result will be obvious. P.S. I have ADHD, and UI3 makes me anxious.

Chao2
October 14, 2024

I strongly agree with this point. This design was not made for efficiency. The assets management panel on the left originally used a tree management mode, which was particularly efficient. Now, with multi-level pages and breadcrumbs, it’s very inefficient. I really dislike this new UI attempt and hope the official version doesn’t keep this design. It’s a bit uncomfortable.

Don’t innovate just for the sake of innovation.

James_Beachen
October 14, 2024

This is what happens when over-inflated design teams get bored and need accolades to stay hired. There is no need to redesign the current UI and it’s quite clearly been working very well.

Now it takes me twice the amount of time to edit image vectors, previously it was the first option as soon as you click on an image, now you have to select it from a drop down (THERE IS NO KEYBOARD SHORTCUT). What’s the thought process behind making the workflow for everyone MORE tedious?

Anson_Low
October 14, 2024

Anyone experience the missing local fonts on the this Figma UI? Any suggestion or solution can be provided?

strwtchr
New Participant
October 14, 2024

Right panel: the position and size of an object now move up and down depending on whether an object is just an object or an instance of a component. And the min-height and min-width are no longer associated with the height and width.

I beg you, Figma, please fix this because it’s a constant headache!

Gabriela2
New Member
October 14, 2024

I wonder if they made these changes based of any user research? Or they had nothing to add and they just changed it for the sake of change?