Skip to main content

Figma newbie here…


After creating approximately 30-50 detailed screens with the elements (text, animations, graphics, buttons, etc.), I realized they were completely the wrong size. Huge mistake caught too late. My screens were set to 1440x3033 (I mistakenly thought this was the dimension of a large Android phone), and they need to be 360x800 with all the elements scaled proportionately.


Can I set a ‘default’ size for my project and have everything resize to match it, or perhaps code/run a script that will do the hard work? Batch resizing/scaling?


Otherwise, resizing each detail by hand will cost me quite a bit. Before I dig in, I’d like to see if there’s an easier way.


Thank you!

You can use Scale tool, but it’s not perfect option, because you will get a subpixels in the size of your elements.


You can use plugins like Round››all after resizing.


But resizing by hand still is better solution i think.


Thank you for your reply. Please forgive my elementary questions - I’ve only been using Figma for a few weeks.


What are subpixels?


I discovered that Figma can use plugins and found a plugin called Scale, though I’m not sure it’s the same thing you mentioned?


I worked for several hours last night and I think I’ve got all my screens and elements finally resized.


How do I know if I have subpixels?


Thank you for your patience, time, and response. 🙂


Scale tool and Scale plugin are different, but they do the same thing though.


Size and location can have the whole pixel size (like 150 px) or have a subpixels in it (like 150.65 px). The second one can cause problems for both designer and developer, so it’s better to avoid it.




Reply