I’m currently trying to create some sort of playlist component with playback functionality.
As showcased on this video, when managing components states indirectly through variables, I expected to see interactions behave the same way as when using direct triggers.
When using arrows with “Key/Gamepad” interactions both the state an the audio/video playback changes the way expected.
As of now I’ve already tried to:
- Manually keep track and update audio playback state by setting up flags such as “#Track1PB” and conditional functions with Play/Pause/Toggle for each track.
- Removing instances from one variant to another instead of just hiding/showing
- Enabling/Disabling “Reset video state” option for direct interactions/triggers.
In all my attempts I ended up with all my Audio/Video layers playing at once.
A similar problem happens with looped transitions. If a component variant have some kind of animation (a loader for example), cycling between variants through variables will not trigger the animation again. It will be stuck at the first frame.