Independent UI Scaling Without Affecting Canvas Rendering
Title: Feature Request: Independent UI Scaling Without Affecting Canvas Rendering
Hi everyone,
I'd like to suggest a feature that I believe would significantly improve the Figma experience, especially for designers working with high-resolution monitors and Windows display scaling.
The problem
Currently, Figma doesn't provide a way to independently resize its interface (menus, side panels, icons and text) while keeping the canvas at a true 1:1 pixel rendering.
I've tested the following configurations on Windows:
Configuration 1 — Sharp canvas, small interface
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Windows Display Scaling: 125%
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Figma Interface Scale: 80%
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Figma Canvas Zoom: 100%
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Result: Perfectly sharp images, but the interface becomes too small.
Configuration 2 — Readable interface, slightly blurry canvas
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Windows Display Scaling: 125%
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Figma Interface Scale: 100%
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Figma Canvas Zoom: 80%
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Result: Comfortable interface size, but images appear slightly blurred, even with Pixel Preview enabled or disabled.
Although both configurations theoretically produce the same effective scaling, the rendering quality is noticeably different.
Suggested solution
Please introduce independent scaling controls for:
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UI Scale: menus, panels, icons and interface text.
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Canvas Scale: independent rendering, preserving true 1:1 pixel accuracy.
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UI Font Size: optional independent adjustment of interface text, similar to what VS Code offers.
Ideal configuration:
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Windows Display Scaling: 125%
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Figma UI Scale: 125% (comfortable and readable)
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Figma Canvas: 100% (true pixel-perfect rendering)
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No additional image resampling or blurring.
This would be particularly useful for UI/UX designers working with raster images, precise layouts and high-resolution monitors.
We shouldn't have to choose between a readable interface and a sharp canvas.
I believe this would be a valuable accessibility and productivity improvement for many professional Figma users.
Thanks for considering this feature!
