I love being able to build animations right inside of Figma and having Engineers be able to scrub through and preview and inspect them. But I’ve already encountered a major hurdle.
I’m sure there must be a way to do this - but I’ve tried every which way I could think of, with no luck...
I have an animated component (a custom spinner), that uses a few shapes that animate their position, scale, and opacity. Now I need to scale instances of the component to different sizes to suit various applications within my system, and I can’t seem to do it. When I use the scale tool, the static component scales without issue, but when viewed as a prototype, the position properties are all out of whack. Do I really need to recreate the animation every time I need it at a slightly different size? That would be really inconvenient (not to mention a lot of math to figure out my new position values for every keyframe for every size.) If I can’t scale animations proportionally, I might as well keep using imported mp4s created from AfterEffects (which scale down just fine).
Question
Ability to scale components with motion so their animating properties retain proportion
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