Here’s an idea. When I open the variables modal window, it’s wide enough to show the little icon to assign another variable to my new variable. I literally, every - single - time - have to widen the modal window by just say 40 pixels maybe, to just be able to click the little hexagon control in the Variables’ value column. Has no one designing this tool ever assigned a variable before? And no, before you say “open it full screen” - I will never use the variables page in full screen unless I’m fully designing an entire token system with multiple modes… I just need to open the modal, assign a static variable to my dynamic variable and I have to move my mouse to the 3px wide spot to grab the window edge and move it just like - no kidding - 10 or 20 px… it’s pretty ridiculous
PLEASE SOMEONE FROM FIGMA SEE THIS AND HELP.
While on the topic of modal windows… why is the interactions modal designed in one way when it’s just action, but then it rearranges itself into a whole other setup when you add an action. JUST START OFF IN THE MULTI-ACTION MODE. Why do we think it’s a better experience to have the window change size when I switch between one and two actions. Why does it resize itself? Why is it so narrow I can’t even see the value the variable is being assigned to when it’s listed in the left hand panel of that modal? Do they think we are all working on tablets from 2005???
I’d rather size things down once in a while than have to size them up every single time.
And lastly - when I’m focused on an element, and then I open a modal, like the variables modal, or interactions, and I hit any key, it affects the primary UI, the item I was focused on last in the main workspace. Why are we not refocusing to the modal that was just intantiated?
As usual, there’s just SO MANY glaring user experience issues with Figma that have just piled up over time that I finally had to say something. Testing Testing Testing… who …. WHO are you testing this product with??? What are they creating? Am I the only one here who is constantly being surprised by the completely unconventional interaction patterns and window sizes??
Sorry to be up-in-arms… but that should tell you something about the experience that has been “designed”… it needs work clearly.
