So the conclusion of today's update is that it is not easy to use and is prone to component explosion. It is only used in specific scenarios and is not as comfortable as using large components and instances. If we add slot content for switching in the future, there may be many gameplay options. Moreover, it is interesting to convert slots into components without using them. However, the problem now is that if I create a slot, about 3-5 components will be generated, which will explode later on
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