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Faringo
New Participant
February 6, 2026
Question

Vector points no longer act as drag anchors, really slowing down workflow. Maybe a modifier key to bring it back?

  • February 6, 2026
  • 12 replies
  • 388 views

The latest update introduced grouped vector point editing via a bounding box, which is useful for transforms like rotate and scale. However, it unintentionally breaks a very common and fundamental vector-editing interaction.

Previously, for example, when connecting two squares by their corners, I could enter edit mode, select the four points of one shape, and drag a (!) corner point directly onto the (!) corner point of another shape. This made precise alignment fast and predictable.

After the update, vector points no longer act as drag anchors. The only way to move a shape in edit mode now is by dragging empty space inside the bounding box. As a result, even simple tasks—like aligning one line to another—become awkward, since you’re no longer interacting with the actual vector points themselves.

This really slows down icon and graphic creation, where point-to-point interaction is a core part of the workflow. It would be great to have a way to temporarily disable the new group-selection behavior (for example, via a modifier key) and restore direct point-based dragging when needed.

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12 replies

Lauren_Budorick
Figmate
Figmate
February 27, 2026

Hey ​@Faringo ​@Adam_J , I really appreciate your thoughtful feedback here. We’re excited about the new functionality that this change enables, but of course the last thing we want to do is break any core workflows.

We’re working on a few changes that will hopefully help (and the thing you mentioned where the resize behavior is not snapping, and geometry doesn’t get merged, is a bug that we’re fixing).

I’ll get back to you here next week with some concrete updates. Again, we really appreciate your feedback!

JPress
New Participant
March 3, 2026

It’s not clear what new functionality this change enables, and at the expense of very standard, expected vector behavior, as ​@Faringo so perfectly described:

When you’re inside vector edit mode, you’re working directly with anchor points. At that moment, you’re thinking about the shape as a collection of precise points, not as a single bounding box. For example, when connecting one rectangle to another at the corners, the natural action is to align one specific anchor point to another. Instead, the current behavior forces you into an awkward flow where you end up moving the entire shape by dragging it, rather than precisely positioning the corner point itself.

When working with precision, you want to manipulate exact anchor points — not the whole object. This slows down the workflow and makes the process feel less controlled.

When I’m working in vector edit mode, I want to be able to freely move a single, or multiple anchor points in order to create/manipulate the shape I want. I can do this one anchor at a time, but not with more than one. This means my workflow is less intuitive and longer.