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Question

Respect Screen Resolution When Dropping Images into the Canvas

  • May 11, 2026
  • 1 reply
  • 12 views

Yannick_Lung

When you drag a screenshot into the canvas, the display resolution is not taken into account.

For example, if a screenshot from an iPhone 17 Pro (1206 × 2622) is dragged and dropped into the canvas, it is inserted at a size of 603 × 1311 (i.e., half the actual size).

However, iPhone screenshots have a resolution of 144 × 144, or @3x. Accordingly, the screenshot size should be 402 × 874 (i.e., ⅓ of the actual size) when imported into the canvas.

1 reply

Ralf
  • New Member
  • May 11, 2026

Found a workaround: When you use `Edit » Copy Screen` (cmd ctrl C) in the simulator app and paste that, the screen resolution is applied correctly.

I was always under the impression that screenshot PNGs from the iOS Simulator app have the correct DPI set via PNG metadata/EXIF data and the macOS Preview app showing the correct size when using `View » Actual size` , but this doesn’t seem to be the case (at least not on macOS Sequoia / Xcode 26.3 - might have changed on Tahoe). When I place a screenshot saved from the iOS iPhone 17 Pro simulator, it ends up at width = 1206 and height = 2622 and the metadata says 72dpi. So part of the problem might be the simulator not setting the correct metadata.