I have multiple prototypes that include a trigger that allows them to advance to the next screen. [When video ends > Navigate to] Some screens get stuck and don’t advance. It’s happening on old prototypes that used to work seamlessly and new prototypes and it happens intermittently. I’ve tried restarting my computer, clearing the cache and other troubleshooting tips from Figma community forums; however, I can’t find anyone that is having the same issue and nothing has helped. Sometimes, I can restart the prototype and all screens will advance as expected. But this doesn’t always work.
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Prototypes with Video Trigger Not Advancing Screens
Best answer by Jackson K
Tom,
- Desktop App (haven’t checked in the browser)
- Yes, using latest version
- Components are copied from the same source (this helped)
I was able to find separate issues in the old prototypes and newer ones.
In the old prototypes, the component that holds the trigger to advance to the next screen was updated and somehow the trigger was removed on SOME screens. Creating a main component for each prototype file so that updates don’t trickle down resolved this issue.
In the new prototypes, selecting ‘Reset video state’ in the interaction seemed to stop the intermittent pausing that was happening. I’ve tested multiple times and it hasn’t paused once. I don’t quite understand this fix so I’m going to keep an eye on it.
Thanks for your help.
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