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Question

Figma Buzz content edit field not showing

  • August 17, 2026
  • 4 replies
  • 46 views

Straet

I’m building around 40 social media post templates for our marketing team. This is not my first time using Buzz but I’m rather new to it. I am a daily user of Figma Design though.

 

Testing my templates, editing content, changing layouts, swapping variants etc all works, but I cannot seem to open the simplified content editing panel. It used to be shown on the bottom left of the window, and I saw it once or twice while testing, but I’m pretty sure it’s a bug.

 

Clicking edit only opens the ‘Bulk edit’ panel, there’s not even a button for the normal panel showing anymore (square with pencil icon).

 

Wondering if this is a known issue and is being worked on or not. For me it’s not a big issue, but for my marketing team this panel is very easy to use and much preferred over the manual ‘click on the frame to edit’ or bulk edit panel.

 

Thanks!

4 replies

djv
Figmate
  • Community Support
  • August 17, 2026

Hi ​@Straet, thanks for reaching out! 
 

I completely understand how this must be slowing down you workflow, but Bulk edit replaced the Edit content panel in a recent update, which is why the square-with-pencil button is gone. The text and image fields you were editing before all live in Bulk edit now.


I know that's not the answer you were hoping for, and you're not alone. A few others have shared the same feedback in this thread. While individual frame editing isn't coming back in the near term, that feedback is on the Buzz team’s radar.

 

For your marketing team specifically, a couple of things in Bulk edit might soften the transition: clicking a row opens a live preview of just that asset on the right, and you can hide any columns you don't need via Settings so folks only see the handful of fields they're meant to touch. That gets fairly close to a one-asset-at-a-time view.


One last thing... is it the multi-asset layout itself that's the sticking point for your team, or more that the fields aren't laid out the way they were before? That detail would be genuinely useful to pass back to the team as they think about editing in Buzz. We’d appreciate your feedback.


Straet
  • Author
  • New Member
  • August 19, 2026

Thanks for your reply ​@djv

Bulk edit replaced the Edit content panel in a recent update

This is confusing to me, as I do sometimes still see the Edit content panel, it just seems to be at random whenever i see it, other times i just see the bulk edit screen, or nothing at all and have to rely on changing text directly in the canvas. (see image)

 

is it the multi-asset layout itself that's the sticking point for your team, or more that the fields aren't laid out the way they were before? That detail would be genuinely useful to pass back to the team as they think about editing in Buzz.

On this: This sideview is just highly user friendly, it’s one simple feed you go through, make changes where needed. Bulk view looks like a spreadsheet, i can see how it could be useful for editing tons of very similar templates, but in a lot of startups to medium sized companies this isn’t the use-case. Using bulk-edit when you only need to edit 1 or 2 frames just makes the experience harder, image thumbnails are tiny, the horizontal scrollable layout is less intuitive (especially for non techy marketers). 

 

On another note, Im having difficulty pushing component variants into Figma Buzz. For example: I made an event post design with 4 variants, and inside those variants, you have a variable toggle switch to show or hide a ‘Speaker’ badge for each person. However, when I publish this design and bring it into Figma Buzz to turn it into a template, i then publish it for the marketers to use, but those variable toggle switches are then no where to be seen. Are component variables not (yet) supported in Figma Buzz? This would drastically limit Buzz’s capabilities to the point that we would have to look for an alternative product to use for our marketing use-cases.

Thanks in advance,
Straet


Rodrigo C
  • New Member
  • August 19, 2026

For your marketing team specifically, a couple of things in Bulk edit might soften the transition: clicking a row opens a live preview of just that asset on the right, and you can hide any columns you don't need via Settings so folks only see the handful of fields they're meant to touch. That gets fairly close to a one-asset-at-a-time view.

 

It really, really doesn’t get even close, please all of you stop saying that. Not only did we go from a simple form with fields to an excel sheet, we now have to teach our Marketing team how to hide the columns every single time they make something or change the layout because THEY CAN’T BE HIDDEN ON A TEMPLATE LEVEL.

 

One last thing... is it the multi-asset layout itself that's the sticking point for your team, or more that the fields aren't laid out the way they were before? That detail would be genuinely useful to pass back to the team as they think about editing in Buzz. We’d appreciate your feedback.

 

I can’t speak for OP but in our case it’s both. The multi-asset layout is horrible in general (i.e. why is the screen split vertical and not horizontal if the tables scroll SIDEWAYS?), but teams were already using the other format. In every other tool you are hoping to replace, they have a simple form format for single assets. If they come from Canva or Storyteq or whatever, they had a friendly UI that’s easy to read immediately.


Straet
  • Author
  • New Member
  • August 20, 2026

Agreed with everything ​@Rodrigo C said. Buzz feels like a tool that got launched, could’ve been a game-changer for designer / marketing workflows, and then it was just forgotten about.

It’s so hard to find informative videos about Buzz, likely because it’s a less exciting product for the general design masses, but for actual marketing teams in running businesses it could integrate really well with existing product designflows. This is why I’d expect Figma themselves to put out more content on the ‘how to create templates for Buzz’ instead of ‘how to use templates in Buzz’.

No marketing team will use Buzz if their design team doesn’t use it. Like described in my previous post, I’m struggling with simple things like converting variants and variables from components into the templates, they just… seize to exist once the component goes into a Buzz template. It’s odd that this product isn’t being treated as a beta feature, because it does feel like it is one.