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Question

[Bug] Fill Container Width Not Rendering Until Frame Is Clicked (Shared Library Components)

  • April 9, 2026
  • 20 replies
  • 180 views

Casey3

Hey everyone,

I've been dealing with a frustrating bug lately and wanted to post here to see if anyone else is experiencing the same thing — and to get it on Figma's radar if it hasn't been reported yet.

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**The Bug**

Components from my shared library that are set to **Fill container** (horizontal) are not rendering correctly when a file is opened. They appear collapsed or incorrectly sized — but the Fill property is still correctly set. The moment I click anywhere on the affected frame, it instantly snaps into its correct filled state. No property changes, no workarounds — just a click.

I've attached a short screen recording that shows this clearly: a **Save and Cancel button pair** is initially invisible inside their container, and after I click the frame they snap into the correct position immediately.

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**Why It's a Big Deal for My Workflow**

This is causing real problems for our design-to-dev handoff. Our developers use Figma specs as the source of truth for building components. When frames aren't rendering their Fill correctly, devs see broken layouts and build accordingly — and since they're on a plan that doesn't allow editing design properties, **only I can fix it.** That means I have to manually go through files, click frame by frame to trigger the correct render state, and verify everything before every handoff. It's not scalable.

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**Details**
- Figma Desktop App (latest version)
- Shared component library used across multiple project files
- No consistent trigger — happens randomly, possibly related to slot-based components

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Has anyone else run into this? Any known workarounds while this gets resolved? Would love to know if this is isolated or a wider issue.

20 replies

Ben_Smeets
  • Active Member
  • April 10, 2026

I have the exact same issue. Have to start each day by double clicking all frames (dozens) to make sure the layout is snapped correctly.
 

It looks like it might be related to Slots. Is that on your end as well? Meaning, stuff that is sized incorrectly is what is in a slot.


Casey3
  • Author
  • New Member
  • April 10, 2026

From what I have observed thus far, yes it appears to be related to my global library components with slots.


Ben_Smeets
  • Active Member
  • April 13, 2026

Anyone from @figma that can have look/give a reply?


Ben_Smeets
  • Active Member
  • April 13, 2026

Additional info:

  • User A → Everything ok
  • User B → Shows wrong rendered slot content
     
  • User B double clicks the item → Rendering fixed
  • User A/B → Closes figma and opens again → Everything wrong again

Ben_Smeets
  • Active Member
  • April 13, 2026

It seems related to the multiplayer options, like it is not updated across instances of Figma. Only if you click it.

 


Ben_Smeets
  • Active Member
  • April 13, 2026

It is also related with components that have slots-with-components-that-have-slots….
 

Feels like a total bug.


Celyn_L
Figmate
  • Figmate
  • April 14, 2026

Hi ​@Casey3 ​@Ben_Smeets, Celyn from Figma Community Support here.

Thanks both for sharing such detailed context — especially around how this is showing up with shared libraries and Slot-based components. The notes around cross-user differences and the layout correcting on interaction are really helpful.

From what you’ve described, it sounds like layers set to Fill container aren’t rendering correctly on file load, and only snap into place after interacting with the frame.

I’d like to take a closer look at this with the team. To help us narrow this down, could you share a couple quick details:

  • If you insert the same component into a brand new file, does the issue still occur?
  • If you detach one of the affected instances, does the Fill container behavior still require interaction to render correctly?

It would also really help if you could:

  • Share a link to an affected file
  • Invite support-share@figma.com with Can view access (this will not impact your billing and will allow us to reproduce the issue and investigate with Engineering)
  • Share a screen recording showing the issue in action (if possible) — ​@Casey3, looks like the recording didn’t come through in your original post, would you mind re-uploading it?

I’ll also raise this with the team based on what’s been shared here. Really appreciate you both flagging this — I’ll follow up here with any updates.


Ben_Smeets
  • Active Member
  • April 14, 2026

I’ll try and make some time. It would be the easiest if someone jumps on a call with us. Helps us feel Figma is invested in fixing it as well :) But I’ll try to fix a screen recording.

 

P.S. I’m not discussing this with an AI bot am I (em-dash walhalla and all)?


Celyn_L
Figmate
  • Figmate
  • April 14, 2026

Hey ​@Ben_Smeets, thanks for your reply.

I hear you. While we can’t jump on a call, just wanted to reassure you that the team is already looking into this closely.

No worries at all if you’re not able to put together a screen recording. If it’s easier, sharing a link to the affected file with “Can view” access would already be super helpful for us to take a closer look.

Really appreciate you working through this with us, and thanks for your patience in the meantime.

PS: You’re definitely talking to a real person here from the Figma Community Support team 🙌


Ben_Smeets
  • Active Member
  • April 14, 2026

PS: You’re definitely talking to a real person here from the Figma Community Support team 🙌

That’s what an AI would say (jk)! 😁 Cheers, Ben

 


Ben_Smeets
  • Active Member
  • April 14, 2026

We have a file that can reproduce the issue. Invited support. Challenge with recording it, is that part of the issue seems to be that it’s in the multiplayer sync. So we can’t easily record both screens at the same time.


Ben_Smeets
  • Active Member
  • April 14, 2026

Managed! Here we go, will be a bit of a challenge to decipher it but it shows how user A does stuff, user B doesn’t see the changes until clicking on the item.

 

The challenge is the “not getting updated” part, but I think we followed the thread to this multiplayer issue (not sure).

 

https://drive.google.com/file/d/1P5v5zn_ckJ0SmLlMTON0zhsz70cqhluw/view?usp=drive_link


Celyn_L
Figmate
  • Figmate
  • April 15, 2026

Thanks so much for getting that recording together ​@Ben_Smeets. I can imagine that wasn’t easy to capture, especially with the multiplayer aspect, so really appreciate the effort here 🙏

I tried opening the Drive link, but it looks like I don’t have access at the moment. Would you be able to update the permissions to “Anyone with the link can view”?

Also, thanks for inviting support to the file - could you share the file link here as well?

Thanks again and appreciate you working through this with us!


Ben_Smeets
  • Active Member
  • April 15, 2026

Thanks so much for getting that recording together ​@Ben_Smeets. I can imagine that wasn’t easy to capture, especially with the multiplayer aspect, so really appreciate the effort here 🙏

I tried opening the Drive link, but it looks like I don’t have access at the moment. Would you be able to update the permissions to “Anyone with the link can view”?

Also, thanks for inviting support to the file - could you share the file link here as well?

Thanks again and appreciate you working through this with us!

Jup sure, done 👍


Celyn_L
Figmate
  • Figmate
  • April 17, 2026

Hey ​@Ben_Smeets ​@Casey3, thanks for sticking with me while I checked in with our engineers.

The team is aware of this issue and is in the process of rolling out a fix over the coming weeks.

I’ll share another update here once the fix has been fully rolled out.

Thanks again for your patience 🙏


Ben_Smeets
  • Active Member
  • April 17, 2026

Hey ​@Ben_Smeets ​@Casey3, thanks for sticking with me while I checked in with our engineers.

The team is aware of this issue and is in the process of rolling out a fix over the coming weeks.

I’ll share another update here once the fix has been fully rolled out.

Thanks again for your patience 🙏

Coming weeks sounds like a long time! Good luck :)


Ben_Smeets
  • Active Member
  • April 17, 2026

Can I just add… the last couple of weeks the amount of (very minor, but still...) bugs seems to have been increasing a bit. Hope this is not the new normal (stop vibe coding! 😉). My 2 cents.


Ben_Smeets
  • Active Member
  • April 22, 2026

Hey ​@Ben_Smeets ​@Casey3, thanks for sticking with me while I checked in with our engineers.

The team is aware of this issue and is in the process of rolling out a fix over the coming weeks.

I’ll share another update here once the fix has been fully rolled out.

Thanks again for your patience 🙏

Coming weeks sounds like a long time! Good luck :)

Saw an update incoming thought surely the bugs would have been given some priority… ChatGPT support improved! Must be important as well... 


Ben_Smeets
  • Active Member
  • May 1, 2026

Hi ​@Celyn_L , did you hear anything back regarding timeframes for the “fix”? Cheers and thanks, Ben


Celyn_L
Figmate
  • Figmate
  • May 4, 2026

Hey ​@Ben_Smeets - thanks for following up, and really appreciate your patience here.

From what I understand, the team is still actively working on a fix. I’ve just done a quick check-in with them as well, and I’ll follow up here as soon as I have any updates.

Thanks again for bearing with us in the meantime 🙏