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Maleki
New Member
September 11, 2026
Question

Adding a Position Keyframe makes the object jump back to its initial position

  • September 11, 2026
  • 2 replies
  • 14 views

I’m experiencing an issue with Figma Motion that seems to have started recently.

My usual workflow is:

  1. Select an object.
  2. Move the playhead to the point where I want the animation to start.
  3. Add a Position keyframe.
  4. Move the object to create the first movement.
  5. Move the playhead further along the timeline.
  6. Add another Position keyframe to continue the animation.

The problem is that when I move the playhead to a later point in the timeline and click Add Keyframe → Position, the object immediately jumps back to its original/initial position on the canvas.

This happens as soon as I click Add Position, before I even move the object.

The expected behavior is that the object should remain at its current interpolated position, and the new keyframe should continue from that position.

This makes it impossible to smoothly create multiple Position keyframes because adding a new keyframe resets the object visually to its starting position.

I’ve attached a screen recording showing the issue.

This behavior did not happen in my previous workflow, so I suspect it may be a recent regression or bug in Figma Motion.

2 replies

Maleki
MalekiAuthor
New Member
September 11, 2026

It seems like clicking “Separate Dimensions” fixes it, but it wasn’t like this before. So is this a bug, or is it intentional?

adamsmasher
Figmate
Figmate
September 11, 2026

Thanks for your post, ​@Maleki. I can see how this causes issues with your workflow, and it does seem unintentional since this only seems to be happening with position.

 

How long ago was it working differently before you? I just checked with the team and confirmed that this is not working as expected, and they are working on a fix for this. Once the fix is out I will post again and let you know!