I am designing the UI for a puzzle game in Figma, but I'm finding it difficult to make the gameplay feel interactive during prototyping. Simple click-through prototypes don't really capture drag & drop mechanics, block placement, or the overall game feel.
How do you approach this in Figma? Do you use interactive components, variables, smart animate, or any specific workflow to simulate puzzle gameplay before development?
I would really appreciate any tips or best practices from designers who have worked on puzzle or casual games.
