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July 11, 2024
Question

Advanced prototyping problem

  • July 11, 2024
  • 15 replies
  • 347 views

Hi Figma community!

I have this advance button interaction that opens an overlay for the user to go into another UI flow. but I wanted the button to go back to its “incomplete” state (Orange badge) when the overlay is closed and not to go into the “complete” state (Green badge).

here’s what I did using conditional prototyping (I’m still new to this):

If Click (boolean)

open overlay
change to = Complete

else

[empty]

here is the video I made regarding the problem I faced:

This topic has been closed for replies.

15 replies

KennLucas
July 14, 2024

This is not cool. You came here asking for help, posted the link to your file (which is public), and now you want to be rude?

Be a better human.

TEGARAuthor
July 14, 2024

I only allow one person i know that wanted to help.
if the dude just wants to mess my Design system by spamming me with edit permissions.

then out.

KennLucas
July 14, 2024

That is not the attitude to bring to a forum.

Bauke_Schildt
Active Member
July 15, 2024

Hi, yeah, you’re going to need to assign them all different Variable names. Like in the second part of my answer:

Like Task01, Task02 etc, or:

  • TaskAccountCreation
  • TaskVerifyInfo
  • TaskVerifyID
  • TaskAddPayment

Sorry if that wasn’t clear.

TEGARAuthor
July 15, 2024

ok, I guess I’d have to end the question there.
thank you for your helpful answers. 👋