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Question

Component updates remove variant interaction overrides


Dan15

Any time I update a component (navigation, for example), and update in layout, it puts the bloody variant interactions I removed back without telling me

I don’t want every prototype to have variant interactions on every screen. It distracts from (or even interferes with) specific tasks. If I kill a variant interaction, I want it to remain that way, amen

ATM I have to go manually remove the things again every time I update a component. And it gets suuuuuuuppppeeeeerrr messy when I update components with instances nested in the component I removed the variant interaction from (ie, I update a button component, the button instance lives in the nav component, nav component now has to update > all my prototypes with nav components effed to death).

Can you just not. Honour manual overrides, for the love of everloving spaghetti monster. At least if a manual override cocks something, I only have myself to blame.

6 replies

y_toku
Figmate
  • Community Support
  • 2317 replies
  • June 24, 2024

Hi there,

Thanks for reaching out. I’m checking with our internal team if this behavior is intended or not. I will get back to you when I have anything I can share with you.

Thanks for your patience.
Toku


y_toku
Figmate
  • Community Support
  • 2317 replies
  • June 24, 2024

I’ve checked with our internal team, and they confirmed that it’s a known feature limitation. Unfortunately, there isn’t a workaround at the moment. However, our product team will consider it for future enhancements.

Thanks for your understanding!

Toku


Dan15
  • Author
  • 41 replies
  • July 17, 2024

Well you can tell them their feature is unusable then.


I am going through the same thing I have removed the interaction of a component instants yet the instance yet the interactions are not visible on the prototyping tab yet are sill active in my prototype.


Dan15
  • Author
  • 41 replies
  • September 13, 2024

Still not fricken fixed, my dudes.


Sue_Irving

This feature or lack of adds so much time to my workflow. The fact we have to go back through whole prototypes to check for unwanted changes on multiple occasions is simply ridiculous. Please sort this out as it’s really basic stuff.


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