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Question

Use liquid glass effect on shapes

  • December 19, 2025
  • 1 reply
  • 147 views

Atharva Deodhar

Just to bypass the disability of not allowing the glass effect to be applied to shapes, here is the workaround I found that does it half-way.


The layer hierarchy is as follows:

Group layer (Parent)

|__ Group layer (Holds the ‘Frame’ where effect can be applied)
      |__ Frame (The Layer with the Glass effect)
|__ Vector Mask (The shape in question, used as a mask for the Group layer as you can’t get it by just masking the frame, doesn’t work like that)
|__ Vector Layer (Used for the Stroke effect around the logo)

This is really bad UX and I think should be allowed for shapes if it’s just a shader.

1 reply

wmcmo
  • New Member
  • January 6, 2026

I’m with you 100%