Skip to main content
Atharva Deodhar
New Member
December 19, 2025
Question

Use liquid glass effect on shapes

Just to bypass the disability of not allowing the glass effect to be applied to shapes, here is the workaround I found that does it half-way.


The layer hierarchy is as follows:

Group layer (Parent)

|__ Group layer (Holds the ‘Frame’ where effect can be applied)
      |__ Frame (The Layer with the Glass effect)
|__ Vector Mask (The shape in question, used as a mask for the Group layer as you can’t get it by just masking the frame, doesn’t work like that)
|__ Vector Layer (Used for the Stroke effect around the logo)

This is really bad UX and I think should be allowed for shapes if it’s just a shader.

1 reply

wmcmo
New Member
January 6, 2026

I’m with you 100%