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Center polygons & star shapes inside their frames (remove the extra bottom padding)

  • July 7, 2025
  • 2 replies
  • 71 views

Valmir Vokshi

Polygons and stars are currently drawn off-centre: there’s noticeable extra whitespace at the bottom of the frame while the top edge almost touches the bounding box. When we depend on precise alignment, auto-layout, design tokens, or plugin-driven positioning this uneven padding forces messy work-arounds.

Flattening the shape fixes the offset, but that breaks scalability and makes later edits harder. A small change would solve it:

  • Draw polygons and stars truly centered within their frames or

  • Expose a simple “internal padding” control so we can zero-out that bottom margin.

Either option would make these shapes far more dependable for automated and component-based workflows.

2 replies

ayohbami
  • New Member
  • July 7, 2025

Discovered this same issue myself and shocked to find out there isnt an easy fix to properly center a polygon within its bounding box. When you said flattening the shape to resolve,  what do you mean?


ayohbami
  • New Member
  • July 7, 2025

Discovered this same issue myself and shocked to find out there isnt an easy fix to properly center a polygon within its bounding box. When you said flattening the shape to resolve,  what do you mean?

nvm found it