Polygons and stars are currently drawn off-centre: there’s noticeable extra whitespace at the bottom of the frame while the top edge almost touches the bounding box. When we depend on precise alignment, auto-layout, design tokens, or plugin-driven positioning this uneven padding forces messy work-arounds.
Flattening the shape fixes the offset, but that breaks scalability and makes later edits harder. A small change would solve it:
-
Draw polygons and stars truly centered within their frames or
-
Expose a simple “internal padding” control so we can zero-out that bottom margin.
Either option would make these shapes far more dependable for automated and component-based workflows.