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Polygons and stars are currently drawn off-centre: there’s noticeable extra whitespace at the bottom of the frame while the top edge almost touches the bounding box. When we depend on precise alignment, auto-layout, design tokens, or plugin-driven positioning this uneven padding forces messy work-arounds.

Flattening the shape fixes the offset, but that breaks scalability and makes later edits harder. A small change would solve it:

  • Draw polygons and stars truly centered within their frames or

  • Expose a simple “internal padding” control so we can zero-out that bottom margin.

Either option would make these shapes far more dependable for automated and component-based workflows.

Discovered this same issue myself and shocked to find out there isnt an easy fix to properly center a polygon within its bounding box. When you said flattening the shape to resolve,  what do you mean?


Discovered this same issue myself and shocked to find out there isnt an easy fix to properly center a polygon within its bounding box. When you said flattening the shape to resolve,  what do you mean?

nvm found it


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