With the interactive components, a variant can now have a tooltip. But unfortunately hover and clickactions are still mutual exclusive.
I’m designing for a desktop application and having a tooltip per inputelement/button is crucial.
I went through the same situation, and I think it's absurd that this discussion is still ongoing after three years. I came to the same conclusions as you did to create this workaround, but I’ll describe my case as well. I needed this button to take me to another frame, which has a button that takes the user back to the original frame. I had set it up with Click > New Frame and While Pressing > Tooltip, but the tooltip blocked the click action from working.

What I did in another situation was simply place the click action inside a hover interaction. I believe the ideal solution would be to have a proper tooltip component and always add it to the elements that need hover tooltips. Like in this video, but you can also make the tooltip a component:

Hope this helps somehow now with UI3. Abraços!
Component Variants solution:
Unfortunately this still doesn't work for , it shows error message when interact on it: “Couldn't play interaction: nested instance is swapped with its parent instance” Anyone know what's wrong?
@Figma
For all people working on desktop-only projects.
Would you do us a favor and allow to use both hover and click?
this is still an issue 3 years later.
quick messing around with ai features no one wants and fix this stuff seriously
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