Hi, fellow Figmates!
I wanted to share with you my Figma file for a video game:

Bloodborne UI case study
I worked as a classic UI/UX designer who creates websites and apps, but I want to develop games.
I've tried to start safely and replicated all of the UI of Bloodborne in Figma.
I've recreated all UI components that are there, animated some of them, and recreated color and text styles. I was blown away by working on it.
What there is in the Figma file?
- Huge Interactive Prototype that uses videos and gives a false impression of starting game in Figma (without Make)
- Styles, variables, components all recreated (I wait for Slots functionality to update and streamline file even more

You can try the interactive prototype or explore all of the screens and design system of Bloodborne here: https://www.figma.com/community/file/1324779949340768558/bloodborne-ui-case-study
I would like to here from you some suggestions, ideas how to improve this.
Actually I want to do more such Figma game files, and create supporting files for Game industry.
If you want to support me, you can write me suggestions or become my patron at https://www.patreon.com/ybdesigning
