The latest update introduced grouped vector point editing via a bounding box, which is useful for transforms like rotate and scale. However, it unintentionally breaks a very common and fundamental vector-editing interaction.
Previously, for example, when connecting two squares by their corners, I could enter edit mode, select the four points of one shape, and drag a (!) corner point directly onto the (!) corner point of another shape. This made precise alignment fast and predictable.
After the update, vector points no longer act as drag anchors. The only way to move a shape in edit mode now is by dragging empty space inside the bounding box. As a result, even simple tasks—like aligning one line to another—become awkward, since you’re no longer interacting with the actual vector points themselves.
This really slows down icon and graphic creation, where point-to-point interaction is a core part of the workflow. It would be great to have a way to temporarily disable the new group-selection behavior (for example, via a modifier key) and restore direct point-based dragging when needed.


