Skip to main content
Question

Vector points no longer act as drag anchors, really slowing down workflow. Maybe a modifier key to bring it back?

  • February 6, 2026
  • 4 replies
  • 47 views

Faringo

The latest update introduced grouped vector point editing via a bounding box, which is useful for transforms like rotate and scale. However, it unintentionally breaks a very common and fundamental vector-editing interaction.

Previously, for example, when connecting two squares by their corners, I could enter edit mode, select the four points of one shape, and drag a (!) corner point directly onto the (!) corner point of another shape. This made precise alignment fast and predictable.

After the update, vector points no longer act as drag anchors. The only way to move a shape in edit mode now is by dragging empty space inside the bounding box. As a result, even simple tasks—like aligning one line to another—become awkward, since you’re no longer interacting with the actual vector points themselves.

This really slows down icon and graphic creation, where point-to-point interaction is a core part of the workflow. It would be great to have a way to temporarily disable the new group-selection behavior (for example, via a modifier key) and restore direct point-based dragging when needed.

4 replies

Adam_J
  • New Participant
  • February 12, 2026

I think vector editing is now broken. 
why anchor points are now being transformed when I move them? This vector nodes grouping has no sense for me as a default option.. 

 

 


Faringo
  • Author
  • New Member
  • February 12, 2026

Yeah, that’s exactly what I mean — some of these ideas feel really questionable. With this update they’ve basically broken like 10-20% of the usual vector workflows, and now I’m stuck dragging vectors around random empty space, like c’mon

 


Lauren_Budorick
Figmate

Hi! Thanks for this feedback.

@Faringo , I’m curious to hear more about the workflows that are broken. It sounds like the main concern is that you have to drag from the middle, not the edge, of the selection now. Is that right? I believe nothing about the snapping behaviors have changed with this update, so it should snap to other geometry in vector edit mode as it did before, but if anything about snapping has changed, that would definitely be a bug!

The new behavior here is modeled after the behavior outside of vector edit mode, where resizing and rotating happen at the corners, and you move by dragging anywhere in the middle. We hope that these behaviors can grow to feel intuitive for this reason!

 

@Adam_J it’s hard to tell exactly what is happening in your video when the bezier handles suddenly disappear — are you doing something with the mouse? With a keyboard shortcut? (Is the bezier handle change expected in your video, and your post is about the ergonomics of moving those points with the new selection behavior?)


Lauren_Budorick
Figmate

Oh, one of my teammates just figured out your video ​@Adam_J — are you nudging the points with the arrow keys when you lose the bezier handles? That is for sure a bug, and we will fix it ASAP!