I am trying to use Figma prototype to show a demo of our mobile app on a large format touchscreen monitor. The monitor is 1920x1080 and set to portrait mode and I am using the desktop app on a Windows 11 machine. The frame and prototypes are optimized to fit to the vertical monitor for a portrait-based mobile app. Everything looks and works fine until I put it in full screen mode. When this happens the entire Figma UI shifts offscreen to the right by a few hundred pixels. So I cannot access view options and my prototype shifts to the right with dead space now on the left (no matter which of the view options I cycle through). I can work around it by adding some deadspace buffer to the right on my frame which then shifts everything left, but this would be a pain to have to add this to all of my prototypes and manage two different versions. I’ve also tried tweaking the settings on my monitor, but nothing seems to fix this issue.
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