Reference Source / Mobile Preview:
https://sites.google.com/view/reddeadredemptionmobileapk1506/apk
Project Description
I am currently analyzing and recreating the visual hierarchy of the Block Blast puzzle interface within Figma. The goal is to establish a robust design system that mimics the fluidity of the original mobile application. This project focuses on the grid logic, color theory, and user interaction feedback loops required for a high-fidelity prototype.
Key Design Features
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Grid System: Fully responsive 8x8 matrix optimized for mobile frames (iPhone/Android Viewports).
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Interactive Components: Drag-and-drop states (Hover, Pressed, Released) using Smart Animate.
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Visual Assets: High-contrast block elements with rounded corners and vector scalability.
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Performance: Optimized layer structure using Auto-Layout to reduce rendering lag during prototyping.
Technical Specifications
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Category: Mobile UI Kit / Interactive Prototype
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Format: Vector & Component Instances
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Compatibility: Figma Desktop & Web App
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License: Community Resource / Educational Use
Discussion & Feedback
I have attached the direct link to the reference view above. I am specifically looking for feedback on the "row clear" animation timing. If you are developing similar puzzle mechanics or need specific asset dimensions from this build, let me know. The layout aims to be pixel-perfect compared to the live environment.
