Hello everyone
I'd love to share my latest UI/UX design concept called "Uono Play" – a mobile version of the classic card game reimagined with a fresh and friendly interface. This project is inspired by the social experience of playing UNO, now brought to life with modern visuals and mobile-first interaction.
I also share other design ideas here: https://heyapks.net/uono-play/
🧠 Project Idea
Uono Play is envisioned as a casual multiplayer game with an intuitive interface and vibrant design. The core UI focuses on delivering a fun and competitive atmosphere, suitable for all ages—from kids to adults.
Design Features
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Main Menu: Minimal layout with bright colors and animated buttons.
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Game Lobby: Shows player avatars, friend list, and options to “Join Game” or “Create New Game”.
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Gameplay UI: Responsive card panel, visual effects during turns, and energetic sound cues.
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Emote System: Players can send fun reactions during turns to interact with others.
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UI Themes: Includes light, dark, and retro color themes.
️ Tools Used
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Figma (for wireframes, interactive prototypes, and components)
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Illustrator (for icons and graphic assets)
️ Design Preview
(Feel free to add images or GIFs of the interface here) View design in Figma (replace this with your Figma link)
️ Open to Feedback!
This is still Version 1.0, so I’d love to hear your thoughts:
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Is this layout kid-friendly enough?
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Is bottom navigation (3 tabs) better than a side panel?
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What can improve the mission/challenge UI system?
Thanks for stopping by!