Hi Figma Community!
I recently played the Letter Boxed game by NYT and was fascinated by how it emphasizes pattern recognition, strategic thinking, and creative problem-solving.
I’m curious about exploring how similar game mechanics can inspire UX and design projects in Figma:
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Can pattern-based challenges like Letter Boxed be used as design exercises to improve layout, typography, or interaction thinking?
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How can strategic and lateral thinking from word games inform creative wireframing or prototyping?
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Does anyone here experiment with gamified design exercises or collaborative design games to boost creativity in teams?
I’d love to hear your insights, examples, or tips on integrating playful problem-solving into UX/UI workflows.
Thanks!
