Lately, I’ve been exploring Roblox scripting and it got me thinking: how can tools like Figma be better integrated or referenced when designing UIs for these types of scripts, like Redz Hub, for example?
One challenge I’ve noticed is that many game scripts rely on very basic UI layouts or hardcoded element positions, which makes design iteration frustrating. Has anyone here tried bridging the gap between visual design tools like Figma and scripting environments like Roblox Studio?
I’d love to hear from anyone who’s tackled this kind of workflow or has ideas on improving the design-to-dev handoff in game development.