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Lately, I’ve been exploring Roblox scripting and it got me thinking: how can tools like Figma be better integrated or referenced when designing UIs for these types of scripts, like Redz Hub, for example?

One challenge I’ve noticed is that many game scripts rely on very basic UI layouts or hardcoded element positions, which makes design iteration frustrating. Has anyone here tried bridging the gap between visual design tools like Figma and scripting environments like Roblox Studio?

I’d love to hear from anyone who’s tackled this kind of workflow or has ideas on improving the design-to-dev handoff in game development.

Yes, bridging Figma and Roblox Studio can greatly improve UI workflows. Exporting Figma frames as image assets or using plugins like Figma to Roblox can speed up prototyping. https://redzhubscriptbloxfruit.com Check Tools like Roact also help make UIs more modular and dynamic, reducing hardcoding. Keeping design tokens (colors, spacing) consistent between Figma and scripts enhances iteration. A shared style guide or component library synced between both tools helps align teams efficiently.


Figma provides the blueprint (design + UX), Redzhub script https://scriptredzhub.com/ implements it as working UI (logic + execution).


Figma is honestly such a great tool for UI design even for Roblox projects. It makes it easy to plan layouts, test ideas, and keep everything consistent before jumping into scripting. Having a clear UI mockup in Figma really saves time and avoids messy trial and error inside Roblox Studio. If you’re into Roblox scripts, you can also Visit site for Vox Seas Script it’s packed with cool features.