Skip to main content

I want to have an object increase in size. I also want it to move. I have one component that describes the change in size, and another component describing its movement. The latter is an empty frame, which I (intended to) put an instance of the former object inside.

I have tried eight hundred and fifty three thousand ways to get this to work, but it appears to be literally impossible. I’ve tried it with components inside each other, instances inside of instances, components inside of instances inside of objects inside of instances being triggered by variables that are themselves triggered by componenets of instances within an instance’s compnent’s variable’s object’s variable’s instance’s instance. None of it works. Nothing.

“Just make it one componenent” - I don’t want the movement and the change in size to have the same animation. I need them to follow different beziers.

And a bonus round - I’m now stuck on simply trying to make a button that triggers an animation. I literally just want to press on a rectangle and have a circle - a different object, somewhere else on the canvas, not related to the button in any way whatsoever - to move. I tried creating a component with three variants - Default, Start, and End, and having Start change to End after a 1ms delay, while having an action swap Default to Start, but of course there’s apparently no way whatsoever to actually have this function. I’ve also tried getting around it by having components inside instances inside variables inside components inside fairy boots inside the matrix inside another component inside wonderland and every permutation of those things you can possible imagine, and none. of. it. works.

Why? Is there something wrong with me? I’ve been at this for literal weeks now and have come so close to just wiping my account. I just want. to. make. a. simple. animation.

Thank you! ❤️


Reply