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Thread Title: Bridging Figma Prototypes with Grow A Garden Script UIs – Anyone Done This?

Lately I’ve been experimenting with companion scripts for Grow A Garden and it got me wondering: how do you smoothly integrate Figma when you’re laying out in-game overlays—price panels, weather badges, mutation pop-ups, the works?

A few pain points I’ve hit so far:

  • Hard-coded positions: Most sample scripts drop UI elements at fixed coordinates. Iterating on spacing or typography means diving back into Roblox Studio and republishing every tweak.

  • Live data bindings: I want the UI mock-ups in Figma to display real-time values (shop prices, next weather boost, etc.) so designers can see how numbers wrap and resize. Right now I’m copy-pasting screenshots from the Live Grow a Garden Stock Tracker into Figma—helpful, but hardly dynamic.

  • Handoff friction: Translating Figma’s auto-layout constraints into Roblox GUI objects feels clunky. I’m curious if anyone has a plugin or script that converts frames/components directly.

Has anyone here:

  • Used Figma’s REST API or widgets to pull live game data into a prototype?

  • Built a workflow that exports Figma components as Roblox XML/JSON for quicker import?

  • Found a cleaner way to keep designers in Figma while scripters stay productive in Studio?

Would love to trade notes on any toolchains, plugins, or best practices that make the design-to-dev loop less painful—especially for data-driven UIs in games like Grow A Garden. Thanks in advance! 🌱

You can try out egg dectector script thats good scripts list.