I’m testing a prototype where a user needs to drag a slider to allocate a specific amount of money. The placement of the slider determines the $ amount.
At the moment, I’ve created 5 screens that place the slider at different points and used the drag interaction to allow the user to drag and drop the slider on each of those 5 points.
This is clunky as it means the user can only select one of the 5 points I’ve specified and, if they want to go directly from one end of the slider to the other, they have to drag and drop incrementally to get there.
Is there an easier way to achieve a granular drag and drop interaction without having to create multiple screens?