Prototyping triggers won’t allow to bind an action to diagonal moves of the stick. Both LStick and Rstick.
Tried to prototype a command wheel. Segments should be triggered by eight corresponding directions of stick movement. But only four of them was possible: up, down, left and right.
Does anyone else in the game industry experience this? Is anyone using a plugin or workaround to help solve this?
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Yep it’s definitely a bummer.
On my side I often had to design radial quick menu…
And as of now, the best solution I find, is still to use JTK to map your gamepad: https://joytokey.net/
Use keyboard key for diagonal,
Then map those key on the Figma prototype link.
Only down side is that it’s 8 entries min and max!
There is way to hack it with the mouse
and using onHover
but its way more tricky
Hi Philippe!
Is there a better way to do this that you’re aware of in 2024? I’d prefer my if my stakeholder didn’t have to install anything, like joytokey… I’ll look into the mouse hack maybe…
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