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The buttons used in Figma’s online demos and prototype examples are either rectangles, text objects, or a simplified component with no interactivity.


That’s different from everyday prototyping when you’ve already built buttons and nav bars with interactivity.


We’re trying to Scroll To using a navigation bar or another button with states so a Scrolls while also respecting the button’s state change from “active” to “selected”.


When there are two On Clicks on a prototype, I can trigger the behavior of one or another. Not both. If I use an On Click and a Mouse Up/Down, same failure. One always kills off the other.


Could someone point to a demo that changes both a button’s state AND scroll to simultaneously (or after a delay)?

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