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sebastien.giroux
Active Member
October 12, 2021
Question

Capped framerate in prototype?

  • October 12, 2021
  • 10 replies
  • 2845 views

Hi there!

I feel like when I’m playing with my prototype in the Figma app, the animations framerate is capped to 24 or 30 fps. However, it feels a lot more fluid in the desktop app.

Is this behavior deliberate? I wish I would have the same experience on both!

My phone is an iPhone 12, so I don’t think the hardware is the issue.

This topic has been closed for replies.

10 replies

Phil_Larsen
Active Member
November 3, 2021

Running into the same thing on my Pixel 5. I prefer interacting with the prototype on my phone but the experience is very noticeably smoother on my computer.

Robert_Bye
Figmate
Figmate
November 11, 2021

Thanks for this feedback, we’ve passes this along the team

Christian_Kilian
January 13, 2022

@Robert_Bye do you have any updates on this one? I am also experiencing this issue on my phone…

Robert_Bye
Figmate
Figmate
January 13, 2022

We’re still very actively looking into this, and there should be some tangible improvements in the coming weeks. Thanks again for the feedback!

Kevin_Coffey
New Member
June 6, 2022

I have the same issue, really low frame rate for animated transitions both on my iMac and iPhone… would be ideal if Figma could produce 60fps at minimum 🙏🏼

Kevin_Coffey
New Member
September 13, 2022

Hey, Robert.

Has there been any progress with frame-rate performance improvements for prototyping you mentioned?

AkiF
New Participant
June 11, 2023

Has anyone experienced any significant improvement on this slow frame rate issue in the app (in my case iPhone 12 Pro)?
To me it seems nothing has changed since this thread started (except more control over different types of animation).

Renan_Malato
November 11, 2023

Hi I’m getting this issue, in my mbook pro m1,

I have an interaction with movements, blur, gradients, and it looks like 10fps

someone knows if is there anything we can do?

May 24, 2024

Hi, about what I understand of the prototype player’s, the frame rate is limited to 16 fps, so if you make fast animation, the resulst will be not smooth.

JesseLeeves
New Participant
August 6, 2024

I have the same issue
I’m running prototype on iphone 14p, it feels the frame rate is so low