I’m building a plugin where the user works with 3d models.
But because I want to be able to go back and edit the scene, I need to be able to store the original 3d model.
The models are going to range between 5-50mb
Which is quite a lot, but it would make the editing experience much better.
Is there a limit to how much I can store using setPluginData?
The only other solution I see is that I have to build a backend where I store the 3d models.
but that isn’t very scalable and does not support offline work.
Any suggestions on how to tackle this?