BIG +1 on this post. @Kelsey_Whelan, I do hope this is something that comes through soon. I assumed that even in beta, interactive components would be able to handle this. The very first component I tried to make was a button where the shape (border radius), text re-sizing (hug and fill), icon arrangement, state, and size are all handled by nested components—we’ve been calling these “drivers.” I’ve come to the same conclusion @Mr.Biscuit has; I’d need to set interactions on 360 variants in my button component in my team’s design system library file to allow designers access variants for those attributes at the top level without needing to drill through the component to make adjustments.
Interactive components will be a massive time saver, but it is frustrating that I have to set up hundreds of interactions by hand. It’s a “just once” task, but it’ll take a long while, it’s brutally repetitive, and there’s huge room for error. To me this is a “fall asleep at the wheel” kind of repetitive task. It requires a fair amount of attention and precision, but it’s hella boring.
You mentioned it’s not getting actively worked on; when this does get picked up, I hope there will be an easy way to collapse together the hundreds of interactions in the large components I have to make without breaking instances of these library components in local files elsewhere. Similar to how when the 2nd big auto-layout update came out, there was a button in the design panel to “update to the new auto-layout.”
Also kudos and congrats to you and the rest of the Figmates on being a week into the Beta with what I think is ENORMOUS success! I just got out of the office hours session with Miggi and friends, and I was so encouraged at the engagement this feature is getting from the community. Y’all are doing great work.