Allow "press any key" for Key/Gamepad interaction

Allow “press any key” to be a value for Key/Gamepad prototype interaction. Restricting to a specific key to be pressed forms barriers to individuals accessing a prototype who does not know what the specific key must be to initiate something like a type field typing state.


+1 this idea

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I am in need of this as well. +1 for simulating actual keyboard actions.

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