Hi there!
Im having a hard time measuring assets with strokes and shadows, any kinda blurs etc for dev team to work with. Currently masking them does the job for strokes but i cant be precise for shadows and blurs with that method and its a bit of a barbaric way anyways i guess 🙂
Im open for any kinda suggestions or any different way, better way to measure things the right way. How you guys do that?
Thank you in advance.